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设计模式读书笔记:Mediator(中介者)

2015-07-10 21:04:45


意图:

用一个中介对象来封装一系列的对象交互。中介者使各对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互。

结构图:来自 《23种设计模式 - 郗晓勇》

实现:https://github.com/panshiqu/patterns/tree/master/Mediator

Colleague

namespace NS_MEDIATOR {

class Colleague {
public:
	Colleague() {}
	virtual ~Colleague() {}
};

} /* namespace NS_MEDIATOR */

ConcreteColleague1

namespace NS_MEDIATOR {

class ConcreteColleague1 {
public:
	ConcreteColleague1() {}
	virtual ~ConcreteColleague1() {}
	bool needPrint(void) { return true; }
};

} /* namespace NS_MEDIATOR */

ConcreteColleague2

#include <iostream>

namespace NS_MEDIATOR {

class ConcreteColleague2 {
public:
	ConcreteColleague2() {}
	virtual ~ConcreteColleague2() {}
	void printSelf(void)
	{
		std::cout << "ConcreteColleague2" << std::endl;
	}
};

} /* namespace NS_MEDIATOR */

Mediator

namespace NS_MEDIATOR {

class Mediator {
public:
	Mediator() {}
	virtual ~Mediator() {}
};

} /* namespace NS_MEDIATOR */

ConcreteMediator

#include "ConcreteColleague1.h"
#include "ConcreteColleague2.h"

namespace NS_MEDIATOR {

class ConcreteMediator {
public:
	ConcreteMediator()
	{
		cc1 = new ConcreteColleague1();
		cc2 = new ConcreteColleague2();
	}
	virtual ~ConcreteMediator()
	{
		delete cc1;
		delete cc2;
	}
	void doSomething(void)
	{
		if (cc1->needPrint())
			cc2->printSelf();
	}

private:
	ConcreteColleague1 *cc1;
	ConcreteColleague2 *cc2;
};

} /* namespace NS_MEDIATOR */

main

#include "Mediator/ConcreteMediator.h"
using namespace NS_MEDIATOR;
int main(void)
{
	/*
	 * 这个设计模式估计大家都经常用,设想一下,我有若干个类A,B,C,D,我想组合它们实现实现不同的功能
	 * 譬如ABC实现功能,BCD又实现另外一个功能等等,我把这些实现用类封装起来,它就算是一个中介者了
	 * 为什么要有Colleague及Mediator基类,你直接看书中的场景,很好理解
	 */
	ConcreteMediator cm;
	cm.doSomething();
}

附加: