游戏、网关等服务借助Docker容器化并使用Kubernetes部署、更新等
2024-08-24 10:00:00
请先看完
Docker容器化
Build and Push
docker build -t panshiqu/game_server:latest -t panshiqu/game_server:1 -t panshiqu/game_server:1.0 --build-arg SERVER=game_server .
docker build -t panshiqu/gate_server:latest -t panshiqu/gate_server:1 -t panshiqu/gate_server:1.0 --build-arg SERVER=gate_server .
docker push panshiqu/game_server:latest
docker push panshiqu/game_server:1
docker push panshiqu/game_server:1.0
docker push panshiqu/gate_server:latest
docker push panshiqu/gate_server:1
docker push panshiqu/gate_server:1.0
# 记得调整Import,这样才能编出两个不同的版本
docker build -t panshiqu/game_server:client --target client-final .
docker build -t panshiqu/gate_server:client --target client-final .
docker push panshiqu/game_server:client
docker push panshiqu/gate_server:client
验证
# 创建网络使用别名发现服务
docker network create server
docker run --network server --network-alias dice --name game_server -p 60001:60001 --rm panshiqu/game_server:1.0
docker run --network server --name gate_server -p 60006:60006 -e JWT_KEY=ZGVmYXVsdF9rZXk= --rm panshiqu/gate_server:1.0
cd ~/go/src/github.com/panshiqu/server/game_server/game/dice/client
go run main.go
docker run --network server --rm -it panshiqu/game_server:client ./dice_client -ip dice
Kubernetes容器编排
部署
kubectl apply -f https://raw.githubusercontent.com/panshiqu/server/main/k8s/dice.yaml
kubectl create secret generic jwt --from-literal=key=ZGVmYXVsdF9rZXk=
kubectl apply -f https://raw.githubusercontent.com/panshiqu/server/main/k8s/gate.yaml
minikube service gate --url # Mac DockerDesktop minikube print the port
cd ~/go/src/github.com/panshiqu/server/game_server/game/dice/client
go run main.go -port 60006
kubectl run dice -it --rm --restart Never --image panshiqu/gate_server:client
./dice_client -ip $GATE_SERVICE_HOST
EFK (Elasticsearch + Fluentd + Kibana)
方案取自以下官方文档
kubectl create -f https://download.elastic.co/downloads/eck/2.14.0/crds.yaml
kubectl apply -f https://download.elastic.co/downloads/eck/2.14.0/operator.yaml
cat <<EOF | kubectl apply -f -
apiVersion: elasticsearch.k8s.elastic.co/v1
kind: Elasticsearch
metadata:
name: quickstart
spec:
version: 8.15.0
nodeSets:
- name: default
count: 1
config:
node.store.allow_mmap: false
EOF
kubectl get secret quickstart-es-elastic-user -o go-template='{{.data.elastic | base64decode}}'
cat <<EOF | kubectl apply -f -
apiVersion: kibana.k8s.elastic.co/v1
kind: Kibana
metadata:
name: quickstart
spec:
version: 8.15.0
count: 1
elasticsearchRef:
name: quickstart
EOF
kubectl port-forward service/quickstart-kb-http 5601
# 复制修改自:https://github.com/fluent/fluentd-kubernetes-daemonset/blob/master/fluentd-daemonset-elasticsearch-rbac.yaml
curl -s -O https://raw.githubusercontent.com/panshiqu/server/main/k8s/fluentd-daemonset-elasticsearch-rbac.yaml
kubectl apply -f fluentd-daemonset-elasticsearch-rbac.yaml # 请修改密码 FLUENT_ELASTICSEARCH_PASSWORD
# Open https://localhost:5601
更新
游戏优雅停服细节说明
- 请先查看资源配置中对preStop的注释
- 首次收到
SIGTERM
信号,先标记停服后等待所有房间主动解散,没有房间则无需等待 - 此时服务发现不再分配本服务但允许定向连接,可以进入旧房间但不允许创建新房间
- 可对本服所有客户端定时持续广播
房间将由系统解散,请主动解散后创建新房间
(待实现) - 再次收到
SIGTERM
信号,触发解散现有房间
# 可选借助此命令将本地打包的镜像载入minikube
# minikube image load panshiqu/game_server:1.3
# 可选在修改镜像前后通过调整partition来执行金丝雀发布,用以先更新并验证单个服务,值=replicas-1
# kubectl patch statefulsets dice -p '{"spec":{"updateStrategy":{"rollingUpdate":{"partition":1}}}}'
kubectl set image statefulsets dice game=panshiqu/game_server:1.3
kubectl rollout status statefulsets dice
# 验证测试不通过可以回滚
# kubectl rollout undo statefulsets dice
# kubectl patch statefulsets dice -p '{"spec":{"updateStrategy":{"rollingUpdate":{"partition":0}}}}'
网关得益于设计成重启几乎没有代价,客户端只会感到可能因为网络不好而触发了重连
kubectl set image deployments gate gate=panshiqu/gate_server:1.3
部署AB服,客户端老转新服将没有明确的时间限制
# 默认启用A服
kubectl apply -f https://raw.githubusercontent.com/panshiqu/server/main/k8s/dice-ab.yaml
kubectl set image statefulsets dice-b game=panshiqu/game_server:1.3
# 扩容开B服
kubectl scale statefulsets dice-b --replicas=2
# 启用B服
kubectl patch service dice -p '{"spec":{"selector":{"group":"b"}}}'
# 缩容停A服
kubectl scale statefulsets dice-a --replicas=0